Der Grüffeloadventskalendercountdown #19

December 19th, 2010

Here are some of the horrible things we had to do to Harald’s beautiful drawings further down the road (click to enlarge). Modelsheet for Owl by Jakob Schuh.

Der Grüffeloadventskalendercountdown #18

December 18th, 2010

Many christmas countdowns could be done with the beautiful drawings Manu Arenas has blessed this project with. Here are three of Jakob Schuh’s personal favourites.

Hat trick for the Beast!!!

December 17th, 2010

We take our hat off to salute “The Little Boy and the Beast” for winning three times at festivals in November: The short was given the Audience Awards at Bradford as well as at the kuki 3rd International Short Film Festival for Children and Youth in Berlin, and it was awarded as Best Short Film at the Festival Internacional de Animación Expotoons in Argentinia. In December, the Beast was awarded as the Best Animation Film at the Filmschau Baden-Württemberg. Yippee!

Der Grüffeloadventskalendercountdown #17

December 17th, 2010

Above: Colourconcept for the lake by Neil Ross.

Below: An early sketch Manu Arenas had originally done for the film’s framestory (see Mother Squirrel in the background) ended up serving as the layout for Mouse’s lilypad-passage over the lake. See the German version of “The Gruffalo” premiere on Dec 24th 10.40 am on ZDF.

Der Grüffeloadventskalendercountdown #16

December 16th, 2010

Here’s a fun piece of preproduction (for Gruffalo completists): Before they started working on the music for “The Gruffalo” Jakob sent composer René Aubry drawings detailing how he imagined the music would span the film.  A blithely un-musical piece of music writing, but quite close to how the different themes worked in the end. Below this, a repost from June 2010: René at his 30 year stage-anniversary concert at Peter Brooks’ legendary “Bouffes du Nord”, playing a sweet version of what he made of the green bar in Jakob’s drawing, the film’s “Mouse Theme”.

Der Grüffeloadventskalendercountdown #15

December 15th, 2010

Left: Snake’s design was largely based on the way Max Lang drew the character in his storyboards.  Right: The final modelsheet, a dig. paint-over by Jakob Schuh based on a maquette by Klaus Morschheuser (click to enlarge).  See more from that sequence here.